Brushes

1. Anything you create must be sealed in a room, so that's what we're going to build now to show you how to create and edit brushes. A brush is a 3D shape. (See this tutorial if you don't have Radiant or haven't set it up yet.) Before we begin, press 6 on the keyboard to snap everything to a large grid (this will help prevent small gaps when creating and moving brushes). Also make sure 'Snap to Grid' is enabled under the Grid menu at the top of the screen.


2. Using the Top view in Radiant, draw out a 512x32 rectangle by left-clicking with the mouse and dragging outwards. You can move the brush by left-clicking inside it and dragging, or you can resize the brush by left-clicking outside of it and dragging. If you make a mistake, you can undo your actions by pressing Ctrl+Z, or you can delete your brush by pressing Backspace. You may need to zoom out your view a little, for this you can use the mouse scrollwheel or the Insert and Delete keys.


3. Using the Side view in Radiant, left-click above your brush and drag to resize it to 192. This brush will be one of your walls. In the 3D-view, you can right-click and then move around your wall using the mouse and arrow keys, with the D and C keys moving the view up and down respectively.


4. Click once in the Top view, then press the Spacebar once to 'clone' (make a copy of) the wall. Left-click inside the cloned brush to move it down by about 512. The new brush will be outlined red in the 2D view, to show it's currently selected and ready to edit, and the first brush will have turned white to show it's now deselected. You can deselect everything by pressing Escape, and reselect items by holding Shift then left-clicking on them in any view. Pressing Alt+Shift let's you select brushes that are 'behind' other brushes, if needed.


5. In the Top view, press the spacebar again to make a third brush. This time left-click the 'z-axis Rotate' icon (see pic) on the toolbar once, this rotates your brush by 90 degrees. Move the brush so it lines up with the other two. Reduce the size of the brush by 32 so the edges don't overlap (again, see pic). Press Space again to make the forth and final wall, and move it into position.


6. Press Space again, now this clone will be our ceiling. Resize the brush in the Top view so it's touching the inside of all four walls. In the Side view, resize its height to 32 and have the brush sit right on top of the walls. Still in the side view, press Space once more then position the brush opposite the ceiling, right below the walls, as our floor. Your room should be perfectly sealed with no gaps or overlapping brushes.


That's it! Congratulations, you've built your first room. Of course you'll now want to test it out and have a run-around, so for that see the next tutorial, Compiling and Testing.



 Add your comments on this tutorial

  Did it work for you? Is there anything I missed? Mistakes? Just want to say thanks? Let me know!

Martin commented at 23 Nov, 2003 - 15:23

You say that " Anything you create must be sealed in a room". How does this fit in with open areas I've seen whilst playing ET. I've seen some tutorials on making Terrains and I'm guessing this is the key........but I can't seem to get any kind of terrain/open area map to compile. Any help would be greatly appreciated. Or perhaps you could add a tutorial on it. Note: I've tried using EasyGen and SDRadiant's gtkgensurf plugin. All looks ok but I either get a map leak or a Error - "Backwards tree volume" message. Please help.


RikORik commented at 05 Nov, 2003 - 13:39

coewl it works


Atlas commented at 05 Nov, 2003 - 03:28

This one took me a minute to figure out from step 6. I dont have much reading comprehension ability lol but I got it. Is there a reason you dont want walls overlapping? I mean the corners look like steps. Is there a reason for this? Great job explaining it though so far. I'm only on the second tutorial and I'm referring this to some of my buddies and it has captured their interests as well.


1NHUM3N commented at 04 Nov, 2003 - 16:48

This tutorial is great It works ALL OF IT!!! THNX


aaronwfinale commented at 04 Nov, 2003 - 13:37

to re select a brush i think its shift left click in the 3-d map window just hold them down and click on the brush


empi commented at 15 Oct, 2003 - 13:44

Can anyone tell me, how i (re)-select a brush. I just deselected and wanted to resize a allready drawn brush, but i don't find the way to select one of the walls?


Zinkyu commented at 12 Oct, 2003 - 01:04

I guess the build the box part is a great way of understanding how to put stuff together (and line em up). I like the fact that you did this. Also, please mention the fact that you can hollow out a brush to make a "quicker" room.


Grim commented at 07 Oct, 2003 - 13:42

You could... but its best to avoid overlapping brushes... I would move the brushes out so they didn't overlap if i had just used the hollow tool.


Roman commented at 05 Oct, 2003 - 11:55

I was thinking the same thing :) Maby you could apend on how you do that. I havent tried it, but i guess it takesy like 2 clicks.


John Do commented at 29 Sep, 2003 - 22:59

hey couldnt you just make a box and then just hollow it out instead of putting it all together



Sorry, the comments are now closed.
These tutorials are over 20 years old, probably rubbish, and I don't even remember writing them - but, if you desperately need to, you can shoot me a message @sqwirral on Twitter.


  Click here to return to the Main Page