Getting Started

1. I'm assuming you already have Wolfenstein - Enemy Territory (referred to as 'ET' from now on) installed on the computer you're going to be creating maps with. If you don't, this is the first thing you need to do. (See this page if you don't already have ET.)

2. Now we need the software you're going to use to create maps. It's called SDRadiant, a variation of an old tool called GtkRadiant, and it runs on both Windows and Linux. You can download SDRadiant here. If you've ever used GtkRadiant before, then you can go ahead and skip the rest of this tutorial. For everyone else, double-click on 'wolfet_tool.exe' to run the installer, and install it to a location of your choosing. The installer will ask for the location of ET, and should helpfully find it automatically. (See this page for more SDRadiant download locations.)


3. When both programs are installed, open up Radiant (it may be named GtkRadiant-1.3.8-ET or similar). The first time you run Radiant, the 'Select Game' dialog box will appear. It should already show ET selected, so just click the box next to 'Auto load selected game on Startup' then click on OK. Now the next time you start Radiant, this box will not appear (but if needed you may still access it from the Preferences menu in Radiant).


4. You can now run off and create maps if you wish, but we're going to change a couple of settings first to make our work easier. Press P to open up the Preferences dialog box. In the left-column, click on 'Interface/Layout' to see the layout options. At the top of this box are 4 diagrams showing the possible layouts, click the diamond shape underneath the 3rd layout from the left. This will arrange our windows and views so we can see every angle at a glace, and is a much more comfortable way of working, especially if you've ever used any other 3D design programs. If you need to see the other windows (such as the 'console' text that was at the bottom of the screen) simply press T. We'll leave all the other Preferences as default for now, so click on OK in the bottom-right close the Preferences box. A message will appear telling you that Radiant must be restarted before your changes will take effect, just click on OK for now.


5. Now lets change the colour-scheme. At the moment we have black lines on a white background, and it's not very easy to see the thickness of each line and generally is harder on the eyes when working at length. To change the colour-scheme, from the menu along the top of Radiant click on 'Misc/Colors/Themes/Black and Green'.


6. Lastly, from the top menu click on 'View/Show/Show Axes' to deselect it. This changes the axes symbol in the top-left of each view, replacing it with a far more meaningful 'Top, Side, Front' labelling.


That's it! Close Radiant then load it up again, and now you're ready to start putting together your map. You'll need to know how to start drawing shapes, so head on over to our next tutorial on Brushes.



 Add your comments on this tutorial

  Did it work for you? Is there anything I missed? Mistakes? Just want to say thanks? Let me know!

upi commented at 03 Feb, 2004 - 06:47

thanks for help


Ronwell commented at 30 Jan, 2004 - 14:43

I want to modify an existing map. I managed to extract the bsp file from ET's main pk3 file. Does anyone know how to convert the .bsp back to a .map so that it can be edited? Thanks


Artifex commented at 25 Jan, 2004 - 20:20

Much better :p


lolly pop 90 commented at 24 Jan, 2004 - 21:56

oooooooo at least i understanded this


GRIMREAPER commented at 19 Jan, 2004 - 16:44

so far so good :)


Park Kyungjae commented at 10 Dec, 2003 - 17:19

thanks for great tutorial. i'd like to translate your tutorial into my language(Korean), and i tried to find your e-mail address to ask whether i can do it with your permission. but i could find your mail address nowhere. so can you please send me e-mail to kyungjae@chol.com ? thanks in advance!


[cscw]grace commented at 10 Dec, 2003 - 17:19

thanks for great tutorial. i'd like to translate your tutorial into my language(Korean), and i tried to find your e-mail address to ask whether i can do it with your permission. but i could find your mail address nowhere. so can you please send me e-mail to kyungjae@chol.com ? thanks in advance!


[cscw]grace commented at 10 Dec, 2003 - 17:17

thanks for great tutorial. i would like to your tutorial to my language(Korean), and i tried to find your e-mail address to ask whether i can translate with your permission. can you please send a mail to kyungjae@chol.com ? thanks in advance!


ant commented at 07 Dec, 2003 - 15:13

cool, but how do you bsp a map, its cinda confusing


Razen commented at 24 Nov, 2003 - 21:49

Just some helpful hints in order to play your map, assuming its named test.bsp When you enter the game, hit ~ for console type sv_pure 0 /g_gametype 2 /devmap test (not test.bsp) And it should work, make sure you compile it with -vis -fast


Shane commented at 21 Nov, 2003 - 00:57

This is really awesome i am using it and it works like i wouldnt beilieve, i have used map editors before...


*!AC!*ManiaK commented at 19 Nov, 2003 - 14:15

It realy works :D


Franco commented at 14 Nov, 2003 - 14:32

help'd me out loads Cheers :) for a few things that are not on this webby try here http://mapdesign.free.fr/mapping/index.htm i found this veru good as well, keep up the good work and thanks


vexeD commented at 12 Nov, 2003 - 01:07

Finally I found Tutorials for mapping in ET. Thanks


=|BTF|=CrAzY-NuTTeR commented at 08 Nov, 2003 - 14:43

I think its working!


Atlas commented at 05 Nov, 2003 - 03:02

Hey.. So far so good! I've tried map editing for RTCW and Never even got this far!


Darklandz commented at 26 Oct, 2003 - 13:45

Good start, i cant be pattient enough to produce my maps


Blinzler commented at 17 Oct, 2003 - 11:14

Help Help I wnat see and play my maps


Blinzler commented at 17 Oct, 2003 - 10:31

Problem with compiling after compiling stand C:/Programme/Wolfenstein-enemyterritory/et-main/maps/*my levelname*.bsp:No such file ordirectoy please help


tetris commented at 02 Oct, 2003 - 18:55

a gdzie konkrety i tylko KONKRETNIE!!


Rheanin Clauce X commented at 02 Oct, 2003 - 04:44

Thanks it's a GREAT beginning!


lucky commented at 09 Sep, 2003 - 21:05

badziew...nie pisze jak robic shaders i textury


sillysquirrel commented at 02 Sep, 2003 - 00:07

Nice beginner Stuff here helps me alot! Thanks


sin commented at 22 Aug, 2003 - 10:05

gr8 tutorial!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!



Sorry, the comments are now closed.
These tutorials are over 20 years old, probably rubbish, and I don't even remember writing them - but, if you desperately need to, you can shoot me a message @sqwirral on Twitter.


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