Add your comments on this tutorial Did it work for you? Is there anything I missed? Mistakes? Just want to say thanks? Let me know!
=d3A=MrTvola commented at 19 Jan, 2004 - 16:03 |
Spawny: these coordinates really aren't square :) |
Spawny commented at 16 Jan, 2004 - 15:42 |
Ok, first i put a scare brush under my
entire map reading the coords on left top corner for mapcoordsmins and
bottom right corner for mapcoordsmaxs and write it into the
worldspawnentity like mapcoordsmins -12886 7665, mapcoordsmaxs -6778
5660 and compile it with bsp meta vis fast light faster (for testing).
Start the game with developer 1 and devmap (sub, dust2, shack - selfmade
maps) but the generateTracemap command doesn´t works. Everytime i get
the console alert "mapcoords need to be square". I work with gtkradiand
1.3.8-et. Is it perhaps a EDITOR problem??? |
CrAzY-NuTTeR commented at 04 Dec, 2003 - 20:56 |
Kentyman:
The tracemap is what you use to make the command map!
Loof:
Your map must be too flat , make cone points on when you makit it, then u will be sure were everything goes!
Violator:
You rename it 'mapname.TGA' |
Violator commented at 29 Nov, 2003 - 12:50 |
Seemed to work, but how do I get it to work in game? |
LooF commented at 20 Nov, 2003 - 03:10 |
I can make a tracemap no problem, but it's only showing very dark red in the shape of my map. |
kentyman commented at 13 Nov, 2003 - 11:55 |
maybe something to add to this tutorial: what exactly is a trace map? |
IllegalX commented at 08 Nov, 2003 - 21:42 |
Everthing is red, I know :-s also have that problem but I'm just staying editing it till ever single line is at the good place.
I use Adobe Photoshop to edit my .tga files |
=|BTF|=CrAzY-NuTTeR commented at 08 Nov, 2003 - 16:47 |
Ok, after ages of it saying the map wasnt square i managed to get it but one problem, what program do i use to edit my TGA file? |
AKE commented at 07 Nov, 2003 - 23:47 |
Hi,
got aswell some trouble.
There is just the red channel ofter generating.
Did i do anything wrong? |
IllegalX commented at 07 Nov, 2003 - 19:23 |
Hi... Generating tracemap works...
Look the guy with that developer problem first type /developer 1 in the console (look at the steps (i) )
other guy with the square shit...
You must have your mapcoordsmins something like 64 -64
and you mapcoordsmaxs like -64 64
if you do this you've square mapcoords... |
Spawny commented at 01 Nov, 2003 - 15:27 |
Fuckin bullshit, the tracemap command
didn`t work, i made several maps and the console says mapcoords need to
be square. I put mapcoordmins and mapcoordmaxs in worldspawnentitys and
the console print ever and ever mapcoords need to square. what is it
that it doesn`t work |
bobthedinosaur commented at 10 Oct, 2003 - 06:36 |
alright i do that, and i can find the tga file, which looks correct, but it still doesnt display in-game.. what am i missing? |
ShOrtY22 commented at 06 Oct, 2003 - 19:40 |
i ve this problem when i write
generatetracemap the console tolds me: Mapcoords needs to be square...
i've made them square's what to do??? pliiizzz help! |
ziege commented at 27 Aug, 2003 - 22:55 |
It sounds like you don't have the correct
max & min mapcoords set, which is needed for the tracemap. Try steps
2 & 3 on this page:
http://etmapping.andityler.com/compilingandtesting.php |
Xerroz commented at 26 Aug, 2003 - 08:29 |
i often get all kinds of redtext and says
error when i type /developer 1, and when i try /generateTracemap it says
i dont have valid mapcoord..please help |
Sorry, the comments are now closed. These tutorials are over 20 years old, probably rubbish, and I don't even remember writing them - but, if you desperately need to, you can shoot me a message @sqwirral on Twitter.
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